pseudorandom

Performance Thresholds

January 26, 2019

The following are thresholds that I believe should be measured and analyzed against before a deploy can occur. The values will differ from application to application, but the important part is the act of maintaining a threshold in the first place. If you’re measuring it, you’ll know if something goes wrong.

  1. Average blocking time of each page should be no more than X ms
  2. P99 blocking time of each page should be no more than X ms
  3. Average wait time of each page should be no more than X ms.
  4. P99 load time of each page should be no more than X ms.
  5. Average load time of each page should be no more than X ms.
  6. P99 wait time of each page should be no more than X ms.
  7. Server memory should never exceed X% active utilization.
  8. CPU utilization should not exceed X%.
  9. Retained server memory should not exceed X GB after up to Y hours of on-time.
  10. Retained server memory should not exceed X GB after up to Y week of on-time.

Notes:

  • Blocking time is defined as the amount of time that the server spends actively processing a request from end-to-end, as seen in Chrome’s Inspect tab. It excludes wait time and garbage collection.
  • Wait time is defined as the total amount of time that the client spends from sending a request to receiving its first byte in response, as seen from Chrome’s Network tab.
  • Load time is defined as the time until the load event occurs on the client, as seen from Chrome’s Network tab.
  • Average is defined by by refreshing each page three times, with gaps in between, and averaging the metric observed over those three trials.
  • P99 is defined as the 99th best percentile (ie. the 1% worst).
  • Blocking and wait time should only be analyzed after sending at least 5 requests to a new server beforehand, and letting them complete fully, to warm it up.
  • CPU utilization is defined as the percentage of CPU resources in active use during normal traffic.
  • Retained server memory is defined as the amount of active memory utilization after 5 minutes of no traffic.
  • On-time is defined as the amount of time since the last server restart.

Please contact me for any thoughts, comments, or feedback.
{
  author: "Aaron Buxbaum",
  email: "me@aaronbuxbaum.com",
  github: "github.com/aaronbuxbaum",
  linkedin: "linkedin.com/in/aaronbuxbaum",
}
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